Jul 28, 2005, 09:05 AM // 09:05
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#1
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Ascalonian Squire
Join Date: Jul 2005
Location: Yorba Linda, CA
Guild: Practicioners of Destruction
Profession: Mo/W
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Healing seed flood Pvp
I've not actually tried it in combat, but what do you guys think about a Healing Seed flood in pvp?
Lets say you have 2 or 3 monks in your group (either sub or main), and each person casts healing seed on the other, so all of you have healing seed. Now, the trick would be to stay close together possibly with a ranger or even a warrior, because you would be hoping for an area attack of some sort (each such attack would heal everyone around you for about 70+ health). By sticking together, specific targeting would be more challenging, giving you a breif window of opportunity in the battle.
What do you guys think?
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Jul 28, 2005, 09:08 AM // 09:08
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#2
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Wilds Pathfinder
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Such is a very basic essence of the healing ball that has been posted quite a bit. If NR is nerfed but enchant removal isn't buffed I suspect you'll be seeing a lot of teams sitting in the hall with this.
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Jul 28, 2005, 09:08 AM // 09:08
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#3
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/Me
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The problem with healing seed... it's energy expensive, long recharge, and easily removed by nature's renewal, which is almost a given in a tombs team nowadays.
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Jul 28, 2005, 09:09 AM // 09:09
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#4
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Lion's Arch Merchant
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cough*nerf
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Jul 28, 2005, 09:11 AM // 09:11
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#5
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Ascalonian Squire
Join Date: Jul 2005
Location: Yorba Linda, CA
Guild: Practicioners of Destruction
Profession: Mo/W
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Well it was worth a try
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Jul 28, 2005, 09:16 AM // 09:16
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#6
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Academy Page
Join Date: May 2005
Guild: No Lazy Fools
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Yea, the seeds and Healing springs, cant forget those. =p
P.S: I hate healing balls.
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Jul 28, 2005, 10:03 AM // 10:03
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#7
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Lion's Arch Merchant
Join Date: May 2005
Profession: Me/N
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There is also the issue of healng seed not "firing" on drain-type of damage. So one could probably counter it by slapping on poison/disease/etc and then only doing spike damage which are larger than the heal.....and then healing seeds wears off/are removed and then you do your hacknslash damage.
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Jul 28, 2005, 01:24 PM // 13:24
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#8
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Banned
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Lingering Curse is very helpful.
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Jul 28, 2005, 01:57 PM // 13:57
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#9
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Krytan Explorer
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As is chillblains...almost a necessity for the teams who are using spellbreaker and obsidian flesh.
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Jul 28, 2005, 03:54 PM // 15:54
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#10
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Wilds Pathfinder
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I think healing seed is a response to smite builds. Smite relies on a bunch of low damage over an area while healing seed is the healing equivalent. Smite builds don't tend to run nature's renewal. Seed is also useful against rangers if you can cast it around renewal.
Healing seed and healing hands can be carried and played approapriately. Nature renewal does not mean one should stop carrying all enchants, simple that one should stop relying on them as primary strategy.
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